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Thread Statistics | Show CCP posts - 1 post(s) |
Sang-in Tiers
Hedion University Amarr Empire
23
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Posted - 2012.07.29 00:55:00 -
[1] - Quote
Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking. End of. |
Sang-in Tiers
Hedion University Amarr Empire
26
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Posted - 2012.07.29 01:45:00 -
[2] - Quote
Cameron Cahill wrote:Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of. Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. The benefits of other weapon systems and shield tanking are bigger, lasers needs a fix... |
Sang-in Tiers
Hedion University Amarr Empire
26
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Posted - 2012.07.29 01:52:00 -
[3] - Quote
Cameron Cahill wrote:Sang-in Tiers wrote:Cameron Cahill wrote:Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of. Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. The benefits of other weapon systems and shield tanking are bigger, lasers needs a fix... I disagree about shields but yes lasers could use a little love. It's funny how almost noone disagrees with that fact and yet CCP doesn't seem to notice or care. :< |
Sang-in Tiers
Hedion University Amarr Empire
28
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Posted - 2012.07.29 02:00:00 -
[4] - Quote
Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D
Cameron Cahill wrote: Its situational to be honest. Some areas armor is better, some shield.
Was talking about the laser part, if they fixed tracking it would be quite okay I guess. |
Sang-in Tiers
Hedion University Amarr Empire
28
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Posted - 2012.07.29 02:28:00 -
[5] - Quote
Vera Algaert wrote:Sang-in Tiers wrote: Enormous base damage? wat...
they do - which is why you usually won't see bonuses for turret damage on amarr ships and why their cap and PG requirements are balanced in a way that makes fitting them to non-amarr ships pretty much impossible. lasers are by design overpowered relative to the other weapon types. (my personal feeling is that lasers are in a fine place right now - they were very strong ca. 2008 but since projectiles and hybrids got buffs and the field is relatively balanced; putting them back into a significantly stronger position now would only initiate another cycle of stat inflation) Hybrids got higher dps and better tracking, higher falloff, but worse optimal. |
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